Fig. 1: Trends in global increase in VR/AR devices and connected car fleet.
From: Communications with guaranteed bandwidth and low latency using frequency-referenced multiplexing

a, Estimated number of consumer human–machine interface devices dedicated to VR and AR in major areas including the United States, Europe, China and Japan. The estimation suggests a booming of AR/VR applications, with an average annual growth rate (AAGR) of about 28% from 2021 to 2025, followed by a continuously strong AAGR of about 14% from 2025 to 2030. The VR/AR devices support time-critical applications such as remote surgery, immersive education, teleconference, online gaming and industrial designs55. b, Estimations summarized as collected by PricewaterhouseCoopers and Strategy&56, showing an increase in connected cars in operation to 403 million by 2025, featuring an AAGR of 14% from 2021 to 2025, followed by an AAGR of 10%, reaching 645 million by 2030. These estimates account for the largest geographical countries for connected cars, namely, the United States, Europe, China and Japan.