Extended Data Table 1 Agent input space

From: Grandmaster level in StarCraft II using multi-agent reinforcement learning

  1. The observations received by the agent through the raw interface. Information is hidden if it would be hidden from a human player. For example, AlphaStar will not see most information about invisible opponent units unless there is a detector; opponent units hidden by the fog of war will not appear in the list of units; opponent units outside the agent’s camera view will have only the owner, display type, and position; and opponent’s cloaked units will appear in the list only if they are within the agent’s camera view. Note that this interface displays information that must be inferred or remembered by humans, such as the armour upgrades of a visible opponent unit, attack cool-downs, or entities that are occluded by other entities.