Fig. 1: Tipping point 3D prototype.

The Tipping Point prototype presents a game board composed of green tiles depicting trees and bearing an alphanumeric identifier. The other tokens can be superposed to these green tiles to progressively cover the surface. Grey resource-extraction tokens (R1 and R3), symbolized by a saw, represent the process of converting raw materials to build the houses, figured by blue tokens of two sizes (H1 and H2). At the end of each turn, each house will generate red waste tokens (1 or 2), symbolized by small bins, which will also be added on the board and contribute to filling the space.