Table 1 A summary of specific game and facilitation elements that can support targeted learning outcomes.
Game element | Learning outcome and related competency (references) | Example indicators/observables | Rationale |
---|---|---|---|
Random resource draws | Adaptive planning and risk management (strategic & anticipatory competency: Wiek et al. 2016; Rieckmann 2018) | Players adjust their building or waste-removal strategies based on unpredictable tokens. Uncertainty is discussed during debriefings. | Blind resource draws simulate unpredictable constraints, forcing rapid strategy adjustments and risk assessment without relying solely on short-term tactics. |
Limited island board | Awareness of resource limits and long-term planning | Participants discuss the diminishing space and plan actions to preserve available land. | The finite board visually represents limited resources, prompting players to consider long-term impacts of their expansion decisions. |
Forced action every turn | Trade-off analysis and forward-thinking decision-making (strategic decision-making & critical evaluation competency: Wiek et al. 2016; Brundiers et al. 2021) | Players debate immediate gains versus preserving resources for later rounds. Group negotiations highlight opportunity cost considerations. | Mandating an action each turn forces continuous engagement, encouraging evaluation of immediate rewards against future benefits. |
Increasing waste | Collective responsibility and shared stewardship (collaborative and integrated problem-solving competency: Wiek et al. 2016; Rieckmann 2018) | Teams encourage waste removal or opt for strategic constructions. Debrief discussions focus on the collective impact of waste buildup. | As waste accumulates, individual actions affect the whole board, underlining the need for cooperative management of shared resources. |
House placement & renovation | Economic trade-off analysis and strategic planning (integrated problem-solving & critical evaluation competency: Wiek et al. 2011a, 2016; Brundiers et al. 2021) | Teams modify their building strategies in response to resource shortages. Discussions balance immediate point gains against long-term impacts. | Construction and renovation decisions illustrate the interplay between economic incentives and resource conservation, demonstrating broader impacts of local decisions. |
Possibility of resource sharing | Emergent collaboration and negotiation (Interpersonal and Collaborative Competency: Rieckmann 2018; Brundiers et al. 2021) | Spontaneous proposals for sharing resources occur. Observations reveal token exchanges and shifts in group norms. | The organic emergence of resource sharing—without explicit instruction—highlights the development of cooperative problem-solving and peer negotiation skills. |
Repeated cycles of play | Iterative learning and reflective adaptation (Learning-to-Learn and Self-Awareness Competency: Wiek et al. 2016; Rieckmann 2018) | Teams incorporate lessons from previous rounds into new strategies. Participants articulate how personal growth influences their evolving strategies over successive cycles. | Multiple rounds provide a safe environment for experimentation, allowing players to reflect on and adapt their strategies over time. |
Immediate debriefing sessions | Critical reflection and evaluation (critical reflection competency: Rieckmann 2018; Rounder sense of purpose – criticality) | Participants draw explicit connections between game events and broader challenges. Facilitators observe increasingly detailed discussions. | Structured debriefings encourage players to critically assess their decisions and evaluate their performance, reinforcing a deeper understanding of sustainability challenges. |